Official Animal Crossing: New Leaf Thread 121.It's a new layer of complexity, but it's not a very engaging one after getting a city off of the ground, it isn't something that's likely to come to mind frequently, but it does fit proceedings naturally. Besides placing new buildings and watching the downright gorgeous transitions between night and day (or the city lights in general at night), new gameplay consists almost entirely of a series of sliders under the "budget" menu different budgets can be assigned for night over day, meaning wannabe-mayors can crank down the power and water budgets at night for when their city sleeps, for example. "Slight" is perhaps the name of the game here, although some might prefer "subtle." Cities: Skylines - After Dark doesn't change much about how things are played, it just makes tweaks and changes throughout. The sun goes down, traffic slows, lights come on, the visuals change drastically and behaviour changes very slightly. Long before unlocking those, however, night-time should kick in. When they are, players will find things like harbours, hotels, airports, bike lanes a few different means of travel infrastructure or specialisations and different visual props for them, primarily. Pretty much all of the new features take time to realise most are new buildings that won't be unlocked at a city's onset (unless certain options are enabled). Upon launch, it's not immediately clear what's different about After Dark.
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